//==============================================================================
// Atlantean TitanA_anim.txt
//==============================================================================

//==============================================================================
define Butter
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Butterfly
      }
   }
}

//==============================================================================
define Buttertoo
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Butterflytoo
      }
   }
}

//==============================================================================
define Chargeingame
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Charge
      }
   }
}

//==============================================================================
define Chargeingame
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Charge ingame
      }
   }
}

//==============================================================================
define Blast
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Blast
      }
   }
}

//==============================================================================
define Blastingame
{
   set hotspot
   {
      version
      {
			Visualparticle SFX X Gaia Blast ingame
      }
   }
}

//==============================================================================
define Swirl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Gaia Swirl
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_idleA
				connect NECK butter hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual TitanXGaia_deathA
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.59 false TitanFoot checkVisible 
               tag SpecificSoundSet 0.09 false TitanFoot checkVisible 
               tag FootstepLeft 0.59 true   
               tag FootstepRight 0.09 true   
//-- end auto generated section
				connect NECK butter hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_boredA
				connect NECK butter hotspot
			}
			version
			{
				VisualGranny TitanXGaia_boredB
				connect NECK butter hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		TargetLogic none/abstractTitan 
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
			}
			version
			{
				VisualGranny TitanXGaia_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag SpecificSoundSet 0.63 false TitanFoot checkVisible 
               tag FootstepLeft 0.63 true   
//-- end auto generated section
				connect NECK buttertoo hotspot
			}
		}
		set hotspot
		{
			version
			{
				VisualGranny TitanXGaia_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
			}
			version
			{
				VisualGranny TitanXGaia_SpecialAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.69 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.59 false GaiaPush checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
				connect lefthand chargeingame hotspot
				connect righthand chargeingame hotspot
				connect attachpoint blastingame hotspot
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual TitanXGaia_birthA
			}
		}
	}
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TitanXGaia_SpecialAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.65 false FireGiantAttack checkVisible 
//-- end auto generated section
				connect NECK buttertoo hotspot
				connect lefthand chargeingame hotspot
				connect righthand chargeingame hotspot
				connect attachpoint blastingame hotspot
			//Tag Throw 0.21 true
			//Tag Throw 0.22 true
			//Tag Throw 0.23 true
			//Tag Throw 0.24 true
			//Tag Throw 0.25 true
			//Tag Throw 0.26 true
			//Tag Throw 0.27 true
         }
      }
   }
}
